EZINE:
An issue looking at what products are in demand now in the storage world and what technologies are coming that need to be embraced by the channel.
EBOOK:
The National Museum of Computing has again been looking into Computer Weekly's 50 years of magazine issues for another selection of articles highlighting significant news published in the month of July over the past five decades.
EGUIDE:
In this e-guide we will explore some of the key trends driving the market for campus LANs and ask how to implement one, find out how one user went about building a network from the ground up on a brand-new site, and look in-depth at some of the active suppliers in the market.
EBOOK:
To celebrate Computer Weekly's 50th anniversary, the National Museum of Computing, which holds the print archives of the magazine, has scanned the first issue of Computer Weekly. We have made this available to download.
EGUIDE:
In this e-guide: Simplifying the deployment and management of datacentre hardware systems is one of the main draws of converged and hyper-converged infrastructure setups for enterprises.
EGUIDE:
Network expert Andrew Froehlich discusses whether or not SD-WAN will replace edge routers, and how it is merging with WAN optimization techniques to give enterprises increased benefits.
EGUIDE:
Finding the right VDI client is crucial to delivering virtual desktops users will enjoy working with. This e-guide highlights how HTML5 browsers, thin clients, zero clients, and repurposed PCs are all viable options.
EZINE:
BYOD in ANZ: Benefits, challenges and IT headaches Employees are demanding – and businesses are enabling – the use of personal computing devices in the workplace
RESOURCE:
Access this resource to learn about the three ways flash provides value and a strong ROI. Read on to find out why additional virtualization features prove that flash is a smart investment.
EZINE:
Will physical network gear disappear in the era of software-defined networking and virtualization? Not likely. In this month's issue of Network Evolution, find out why networks still need hardware, and how early adopters are using hardware in their virtual environments.